Welcome to the Project CARS Pro Configuration Panel v0.943.
From here you can configure Project CARS Pro to exactly suit your needs, whether that is for single player or multiplayer racing, arcade or full simulation.
You can also use this Configuration Panel to provide your users with a wealth of options and customisations to choose before they race.
The Game Section
This section lets you set various aspects about the game client before it is running.
- Player Name - this is the name that will show up in races. There is no scope within the game itself for players to set their own name, so this is the only point to achieve this. For Multiplayer races this name must be unique.
- AI - this check box allows automatic driving to be toggled for this particular game instance, in real time. This is one of the few controls that will remain enabled at run-time.
- Configure Game - this will open up another dialog box for further game configuration. See that page for more information.
- Start Game - this launches the Project CARS Pro executable. All aspects should be fully configured before launching the game as no further external configuration is possible once it is running. Once the game is running, this button will change to End Race, and will retire the local game process back to the idle video from a race.
The Category Section
Use the list box on the left to select a category for configuration. The chosen category will be displayed in the main window to the right of the list box. See each category's page for more information.
- Single/Multiplayer - this will toggle between configuring for a single player environment or a multiplayer one. The multiplayer configuration is kept consistent across all connected Configuration Panels so any changes will be reflected remotely too. Note this will overwrite remote settings without confirmation.
- Timings - this let's you set the limits for various in-game timers. See that page for more information.
- Difficulties - here you can configure a number of profiles with varying levels of driving assistance such as automatic gears, racing lines, etc.
- Scenarios - here you can configure a number of scenarios for the player to choose from, including aspects such as track, penalties and weather.
- Vehicles - here you can choose which vehicles are available for the player to select from.
- AI Vehicles - here you can configure a pool of vehicles the AI racers will be taken from, or disable the feature.
- Category Help - this will jump to the relevant category help page within this document.
Other Buttons
This section contains some miscellaneous buttons that don't neatly fall into any of the other sections:
- Network Manager - this button will open a dialog showing all known connections, listing their IP address and known name. It will also denote whether that connection is currently active or not. There is a button on this dialog that allows you to start or stop the game processes on all connected Configuration Panels simultaneously.
- Message Log - this opens a child window that displays an array of usesful information about the Configuration Panel and the game itself.
- Help - opens this document.
- Pure Control Panel - this check box allows the Configuration Panel to act as a central control point, able to adjust the configurations of all other connected Panels in real time without requiring a locally running game instance. There is an important difference to note associated with this check box:
- Unchecked - any configuration changes on the local Configuration Panel will be immediately synchronised and reflected in all other connected Configuration Panels.
- Checked - configuration changes on the local Configuration Panel must be pushed to any other connected Configuration Panel via the Network Manager. This allows for multiple different game configurations within the same network.
- Reset All - this will restore all configuration settings to default values.
During the idle video or a race, the in-game SETTINGS menu can be accessed with the left CTRL key on a connected keyboard.
This menu can be used for many things. Some of the more notable are...
Difficulty Cycling
While not part of the Configuration Panel, within Project CARS Pro itself the player is able to cycle through some of the Difficulty Configurations mentioned above via a control. This control can be freely configured through an in-game menu, accessible by pressing the Left CTRL key on a keyboard.
Also within the control configuration menu, amongst many other options, is the ability to configure a camera cycle control, so while the default camera is chosen on the Configure Game dialog, it can be changed by the player during the race.
Note: the menu may be accessed either during a race or at the frontend, but controls can only be configured outside of a race.
Triple Screen Set Up
If you want to operate a triple screen set-up it will first need configuring through this menu. The game will require a restart afterwards for the setting to take effect.
Racing Wheel Configuration
Set up everything related to your racing wheel peripherals in this menu.
Windows will more than likely ask for permission to get through the Firewall for the Configuration Panel and Dedicated Servers when they are first run. They will both need this permission.
The Dedicated Server will start as soon as the Configuration Panel starts to get this notice out of the way as it can cause problems when trying to set up a live race. The Dedicated Server can safely be ignored or closed after accepting the Firewall request.
During the player selection screens, a steering wheel may be used to navigate.
- Change Gear Up/Down - navigates through a list.
- Accelerate - accepts the selection (if applicable).